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	<id>http://wiki.schoolidol.net/page/history/Love_Live!_School_idol_festival_2_MIRACLE_LIVE!?feed=atom</id>
	<title>Love Live! School idol festival 2 MIRACLE LIVE! - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.schoolidol.net/page/history/Love_Live!_School_idol_festival_2_MIRACLE_LIVE!?feed=atom"/>
	<link rel="alternate" type="text/html" href="http://wiki.schoolidol.net/page/history/Love_Live!_School_idol_festival_2_MIRACLE_LIVE!"/>
	<updated>2026-04-30T15:18:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://wiki.schoolidol.net/w/index.php?title=Love_Live!_School_idol_festival_2_MIRACLE_LIVE!&amp;diff=3179&amp;oldid=prev</id>
		<title>AyTaco: Removed the &quot;Color&quot; value for now</title>
		<link rel="alternate" type="text/html" href="http://wiki.schoolidol.net/w/index.php?title=Love_Live!_School_idol_festival_2_MIRACLE_LIVE!&amp;diff=3179&amp;oldid=prev"/>
		<updated>2025-05-03T23:08:30Z</updated>

		<summary type="html">&lt;p&gt;Removed the &amp;quot;Color&amp;quot; value for now&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:08, 3 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox game|Developer=Gree|Publisher=Bushiroad|Genre=Rhythm|Japanese Name=ラブライブ！スクールアイドルフェスティバル2 MIRACLE LIVE!|Release Date=Japan: April 15, 2023&amp;lt;br&amp;gt;Global (Worldwide): February 1, 2024|Name=Love Live! School idol festival 2 MIRACLE LIVE!&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Color=&lt;/del&gt;|Romanized Name=Rabu Raibu! Sukūru Aidoru Fesutibaru 2 Mirakuru Raibu!|EOS=Japan: March 31, 2024&amp;lt;br&amp;gt;Global (Worldwide): May 31, 2024|Languages=Japanese, English, Traditional Chinese, and Korean}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox game|Developer=Gree|Publisher=Bushiroad|Genre=Rhythm|Japanese Name=ラブライブ！スクールアイドルフェスティバル2 MIRACLE LIVE!|Release Date=Japan: April 15, 2023&amp;lt;br&amp;gt;Global (Worldwide): February 1, 2024|Name=Love Live! School idol festival 2 MIRACLE LIVE!|Romanized Name=Rabu Raibu! Sukūru Aidoru Fesutibaru 2 Mirakuru Raibu!|EOS=Japan: March 31, 2024&amp;lt;br&amp;gt;Global (Worldwide): May 31, 2024|Languages=Japanese, English, Traditional Chinese, and Korean}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Love Live! School idol festival 2 MIRACLE LIVE!&amp;#039;&amp;#039;&amp;#039; (ラブライブ！スクールアイドルフェスティバル2 MIRACLE LIVE! &amp;#039;&amp;#039;Rabu raibu! Sukūru Aidoru Fesutibaru 2 MIRAKURU RAIBU!&amp;#039;&amp;#039;, LLSIF 2 MIRACLE LIVE!) was a rhythm mobile game available from April 15, 2023, to March 31, 2024.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Love Live! School idol festival 2 MIRACLE LIVE!&amp;#039;&amp;#039;&amp;#039; (ラブライブ！スクールアイドルフェスティバル2 MIRACLE LIVE! &amp;#039;&amp;#039;Rabu raibu! Sukūru Aidoru Fesutibaru 2 MIRAKURU RAIBU!&amp;#039;&amp;#039;, LLSIF 2 MIRACLE LIVE!) was a rhythm mobile game available from April 15, 2023, to March 31, 2024.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AyTaco</name></author>
	</entry>
	<entry>
		<id>http://wiki.schoolidol.net/w/index.php?title=Love_Live!_School_idol_festival_2_MIRACLE_LIVE!&amp;diff=3177&amp;oldid=prev</id>
		<title>Honkfap: Created page with &quot;{{Infobox game|Developer=Gree|Publisher=Bushiroad|Genre=Rhythm|Japanese Name=ラブライブ！スクールアイドルフェスティバル2 MIRACLE LIVE!|Release Date=Japan: April 15, 2023&lt;br&gt;Global (Worldwide): February 1, 2024|Name=Love Live! School idol festival 2 MIRACLE LIVE!|Color=|Romanized Name=Rabu Raibu! Sukūru Aidoru Fesutibaru 2 Mirakuru Raibu!|EOS=Japan: March 31, 2024&lt;br&gt;Global (Worldwide): May 31, 2024|Languages=Japanese, English, Traditional Chinese, a...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.schoolidol.net/w/index.php?title=Love_Live!_School_idol_festival_2_MIRACLE_LIVE!&amp;diff=3177&amp;oldid=prev"/>
		<updated>2025-05-03T21:25:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox game|Developer=Gree|Publisher=Bushiroad|Genre=Rhythm|Japanese Name=ラブライブ！スクールアイドルフェスティバル2 MIRACLE LIVE!|Release Date=Japan: April 15, 2023&amp;lt;br&amp;gt;Global (Worldwide): February 1, 2024|Name=Love Live! School idol festival 2 MIRACLE LIVE!|Color=|Romanized Name=Rabu Raibu! Sukūru Aidoru Fesutibaru 2 Mirakuru Raibu!|EOS=Japan: March 31, 2024&amp;lt;br&amp;gt;Global (Worldwide): May 31, 2024|Languages=Japanese, English, Traditional Chinese, a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox game|Developer=Gree|Publisher=Bushiroad|Genre=Rhythm|Japanese Name=ラブライブ！スクールアイドルフェスティバル2 MIRACLE LIVE!|Release Date=Japan: April 15, 2023&amp;lt;br&amp;gt;Global (Worldwide): February 1, 2024|Name=Love Live! School idol festival 2 MIRACLE LIVE!|Color=|Romanized Name=Rabu Raibu! Sukūru Aidoru Fesutibaru 2 Mirakuru Raibu!|EOS=Japan: March 31, 2024&amp;lt;br&amp;gt;Global (Worldwide): May 31, 2024|Languages=Japanese, English, Traditional Chinese, and Korean}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Love Live! School idol festival 2 MIRACLE LIVE!&amp;#039;&amp;#039;&amp;#039; (ラブライブ！スクールアイドルフェスティバル2 MIRACLE LIVE! &amp;#039;&amp;#039;Rabu raibu! Sukūru Aidoru Fesutibaru 2 MIRAKURU RAIBU!&amp;#039;&amp;#039;, LLSIF 2 MIRACLE LIVE!) was a rhythm mobile game available from April 15, 2023, to March 31, 2024. &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The official title is &amp;#039;&amp;#039;&amp;#039;&amp;quot;Love Live! School Idol Festival 2 MIRACLE LIVE!&amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The official abbreviation is &amp;#039;&amp;#039;&amp;#039;&amp;quot;SIF2&amp;quot;&amp;#039;&amp;#039;&amp;#039;, with another variation being &amp;#039;&amp;#039;&amp;#039;&amp;quot;School Idol Festival 2&amp;quot;&amp;#039;&amp;#039;&amp;#039;. It is a direct sequel to the previous game, &amp;#039;&amp;#039;&amp;#039;&amp;quot;Love Live! School Idol Festival&amp;quot; (SIF)&amp;#039;&amp;#039;&amp;#039;, inheriting the gameplay mechanics and note patterns.&lt;br /&gt;
&lt;br /&gt;
The game features &amp;#039;&amp;#039;&amp;#039;μ’s, Aqours, Nijigasaki High School Idol Club, and newly added Liella!&amp;#039;&amp;#039;&amp;#039; as main groups. Together, these four groups embark on another grand &amp;#039;&amp;#039;&amp;#039;school idol festival&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
True to its concept, &amp;#039;&amp;#039;&amp;#039;&amp;quot;Play all series songs (500+ songs),&amp;quot;&amp;#039;&amp;#039;&amp;#039; the game includes almost all songs previously released as CD tracks from the &amp;#039;&amp;#039;Love Live!&amp;#039;&amp;#039; series. New songs were added regularly.&lt;br /&gt;
&lt;br /&gt;
However, the story content has been &amp;#039;&amp;#039;&amp;#039;revamped&amp;#039;&amp;#039;&amp;#039;—instead of the serialized main story and card-specific side episodes from the previous game, each of the four groups now has its own independent &amp;#039;&amp;#039;&amp;#039;short story arcs&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== 2022 ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;September 25:&amp;#039;&amp;#039;&amp;#039; Production announced at &amp;#039;&amp;#039;SIF Thanksgiving Festival 2022&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;December 13:&amp;#039;&amp;#039;&amp;#039; Official website begins updating member introductions.&lt;br /&gt;
&lt;br /&gt;
=== 2023 ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;January 26:&amp;#039;&amp;#039;&amp;#039; Member introductions begin on the official TikTok account.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;January 31:&amp;#039;&amp;#039;&amp;#039; Announcement of service termination for the original &amp;#039;&amp;#039;School Idol Festival&amp;#039;&amp;#039; and confirmation that some data will transfer to &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;February 2:&amp;#039;&amp;#039;&amp;#039; First live broadcast reveals major game system details and opens pre-registration.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;March 25:&amp;#039;&amp;#039;&amp;#039; At &amp;#039;&amp;#039;AnimeJapan&amp;#039;&amp;#039;, release date announced: &amp;#039;&amp;#039;&amp;#039;April 15, 2023&amp;#039;&amp;#039;&amp;#039;—exactly &amp;#039;&amp;#039;&amp;#039;10 years&amp;#039;&amp;#039;&amp;#039; after the iOS launch of the original &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;April 7:&amp;#039;&amp;#039;&amp;#039; A TV special airs to commemorate the upcoming release.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;April 15:&amp;#039;&amp;#039;&amp;#039; Game launches on the &amp;#039;&amp;#039;&amp;#039;10th anniversary&amp;#039;&amp;#039;&amp;#039; of &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;. On the same day, the newest &amp;#039;&amp;#039;Love Live!&amp;#039;&amp;#039; project, &amp;#039;&amp;#039;Hasunosora Girls’ Academy School Idol Club&amp;#039;&amp;#039;, debuts its game app, &amp;#039;&amp;#039;&amp;#039;&amp;quot;Link! Like! Love Live!&amp;quot;&amp;#039;&amp;#039;&amp;#039; in early-access form.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;April 30:&amp;#039;&amp;#039;&amp;#039; Announcement that &amp;#039;&amp;#039;School Idol Festival ALL STARS&amp;#039;&amp;#039;, the sister game to &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;, will shut down on &amp;#039;&amp;#039;&amp;#039;June 30, 2023&amp;#039;&amp;#039;&amp;#039;—leaving &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; as the sole game in the &amp;#039;&amp;#039;School Idol Festival&amp;#039;&amp;#039; series.&lt;br /&gt;
&lt;br /&gt;
=== 2024 ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;January 25:&amp;#039;&amp;#039;&amp;#039; Service termination for &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; officially announced.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;March 31:&amp;#039;&amp;#039;&amp;#039; Service ends, transitioning into a &amp;#039;&amp;#039;&amp;#039;local offline version&amp;#039;&amp;#039;&amp;#039; with limited functionality.&lt;br /&gt;
&lt;br /&gt;
== Game System ==&lt;br /&gt;
&lt;br /&gt;
=== Live Gameplay ===&lt;br /&gt;
&lt;br /&gt;
* The rhythm-based &amp;#039;&amp;#039;&amp;#039;&amp;quot;shanshan&amp;quot;&amp;#039;&amp;#039;&amp;#039; gameplay from &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; continues in &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;.&lt;br /&gt;
* Most &amp;#039;&amp;#039;&amp;#039;note patterns&amp;#039;&amp;#039;&amp;#039; from the previous game remain unchanged.&lt;br /&gt;
* Some adjustments were made to &amp;#039;&amp;#039;&amp;#039;Skill Cut-ins&amp;#039;&amp;#039;&amp;#039;, which were considered visually obstructive—now centralized in the background. The &amp;#039;&amp;#039;&amp;#039;skill activation effects&amp;#039;&amp;#039;&amp;#039; also received modifications. However, some dedicated players, like &amp;#039;&amp;#039;Liyuu (Tang Keke’s VA)&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Akina Hōmoto (Zhong Lanshu’s VA)&amp;#039;&amp;#039;, criticized the visibility of notes even after these adjustments.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3D music videos (3DMV)&amp;#039;&amp;#039;&amp;#039; were &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; implemented.&lt;br /&gt;
&lt;br /&gt;
=== Music Tracks ===&lt;br /&gt;
&lt;br /&gt;
* This aspect is a major highlight of &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;.&lt;br /&gt;
* The game features songs from &amp;#039;&amp;#039;&amp;#039;μ’s, Aqours, Nijigasaki High School Idol Club, Liella!, A-RISE, Saint Snow, Sunny Passion&amp;#039;&amp;#039;&amp;#039;, and even &amp;#039;&amp;#039;&amp;#039;Wien Margarete&amp;#039;&amp;#039;&amp;#039; (currently &amp;#039;&amp;#039;&amp;#039;unplayable&amp;#039;&amp;#039;&amp;#039;), &amp;#039;&amp;#039;School Idol Musical&amp;#039;&amp;#039; (a side story), and tracks from the &amp;#039;&amp;#039;&amp;#039;new series, Hasunosora Girls’ Academy&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Nearly &amp;#039;&amp;#039;&amp;#039;all songs&amp;#039;&amp;#039;&amp;#039; from the &amp;#039;&amp;#039;Love Live!&amp;#039;&amp;#039; franchise are included, &amp;#039;&amp;#039;&amp;#039;excluding remixes and solo versions&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Character &amp;amp; Player Settings ==&lt;br /&gt;
&lt;br /&gt;
=== μ’s &amp;amp; Aqours ===&lt;br /&gt;
&lt;br /&gt;
* Their settings mostly remain &amp;#039;&amp;#039;&amp;#039;the same as the previous game&amp;#039;&amp;#039;&amp;#039;, based on the anime versions but with &amp;#039;&amp;#039;&amp;#039;some original interpretations&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Alternatively, some elements lean toward the &amp;#039;&amp;#039;&amp;#039;SIFAS (School Idol Festival ALL STARS) version&amp;#039;&amp;#039;&amp;#039;, though they are still &amp;#039;&amp;#039;&amp;#039;primarily anime-based&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Nijigasaki High School Idol Club ===&lt;br /&gt;
&lt;br /&gt;
* This is the &amp;#039;&amp;#039;&amp;#039;first game app&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;use the anime version (Anigasaki) settings&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Character designs have been &amp;#039;&amp;#039;&amp;#039;updated&amp;#039;&amp;#039;&amp;#039; to match &amp;#039;&amp;#039;Anigasaki&amp;#039;&amp;#039;, although some members still retain elements of their &amp;#039;&amp;#039;&amp;#039;SIFAS designs&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Yu Takasaki&amp;#039;&amp;#039;&amp;#039;, previously absent from &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039; gameplay, makes her &amp;#039;&amp;#039;&amp;#039;first appearance&amp;#039;&amp;#039;&amp;#039; as a &amp;#039;&amp;#039;&amp;#039;non-playable protagonist&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Liella! ===&lt;br /&gt;
&lt;br /&gt;
* Their setting follows the &amp;#039;&amp;#039;&amp;#039;anime version&amp;#039;&amp;#039;&amp;#039;, currently aligned with the timeline of &amp;#039;&amp;#039;&amp;#039;Season 2&amp;#039;&amp;#039;&amp;#039; of the &amp;#039;&amp;#039;Love Live! Superstar!!&amp;#039;&amp;#039; anime.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Third-generation members&amp;#039;&amp;#039;&amp;#039; were introduced in &amp;#039;&amp;#039;&amp;#039;December 2023&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Player Character ==&lt;br /&gt;
In &amp;#039;&amp;#039;Love Live! School Idol Festival 2 MIRACLE LIVE!&amp;#039;&amp;#039;, the player character is colloquially called &amp;#039;&amp;#039;&amp;#039;&amp;quot;Shinbun-chan&amp;quot; (新聞ちゃん)&amp;#039;&amp;#039;&amp;#039;  amongst the Japanese player base because they belong to the newspaper club. &lt;br /&gt;
&lt;br /&gt;
As in previous &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; and &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039; games, the protagonist is the player&amp;#039;s &amp;#039;&amp;#039;&amp;#039;self-insert character&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
However, &amp;#039;&amp;#039;&amp;#039;this version of [[Anata]] differs significantly&amp;#039;&amp;#039;&amp;#039; from previous iterations.&lt;br /&gt;
&lt;br /&gt;
Each &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; game has its own way of addressing the player character:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SIFAS (スクスタ):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Anata-chan (あなた)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SIF (スクフェス):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Sukufesu-chan/SIF-chan (スクフェスちゃん)&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SIF2 (スクフェス2):&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Shinbun-chan/Newspaper-chan (新聞ちゃん)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== New Role &amp;amp; Story Setup ===&lt;br /&gt;
&lt;br /&gt;
* Unlike past games, where you were closely involved with &amp;#039;&amp;#039;&amp;#039;school idols&amp;#039;&amp;#039;&amp;#039;, this time Shinbun-chan is a &amp;#039;&amp;#039;&amp;#039;student journalist from another school&amp;#039;&amp;#039;&amp;#039;, assigned to &amp;#039;&amp;#039;&amp;#039;cover the main idol groups&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Initially, you knew &amp;#039;&amp;#039;&amp;#039;nothing&amp;#039;&amp;#039;&amp;#039; about school idols and were only filling in as a &amp;#039;&amp;#039;&amp;#039;last-minute replacement&amp;#039;&amp;#039;&amp;#039; after the original reporter was unable to attend.&lt;br /&gt;
* However, after watching a &amp;#039;&amp;#039;&amp;#039;live performance&amp;#039;&amp;#039;&amp;#039;, Shinbun-chan &amp;#039;&amp;#039;&amp;#039;falls in love&amp;#039;&amp;#039;&amp;#039; with school idols and begins developing &amp;#039;&amp;#039;&amp;#039;friendships&amp;#039;&amp;#039;&amp;#039; with the members.&lt;br /&gt;
* From then on, Shinbun-chan enjoys a &amp;#039;&amp;#039;&amp;#039;busy student life&amp;#039;&amp;#039;&amp;#039;, balancing &amp;#039;&amp;#039;&amp;#039;journalism, writing, fan activities, and friendships&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Notable Differences ===&lt;br /&gt;
&lt;br /&gt;
* Shinbun-chan is in a &amp;#039;&amp;#039;&amp;#039;club that has little connection to school idols&amp;#039;&amp;#039;&amp;#039;, marking a distinct shift from previous games.&lt;br /&gt;
* Shinbun-chan is &amp;#039;&amp;#039;&amp;#039;not Ayumu Uehara’s childhood friend&amp;#039;&amp;#039;&amp;#039;, which &amp;#039;&amp;#039;&amp;#039;creates a deliberate sense of emotional distance&amp;#039;&amp;#039;&amp;#039;—a rare deviation from earlier games.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
=== Main Story ===&lt;br /&gt;
&lt;br /&gt;
* Each of the &amp;#039;&amp;#039;&amp;#039;four schools&amp;#039;&amp;#039;&amp;#039; has its own independent storyline.&lt;br /&gt;
* Like previous &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; games, &amp;#039;&amp;#039;&amp;#039;each group’s timeline is separate&amp;#039;&amp;#039;&amp;#039;, meaning there is &amp;#039;&amp;#039;&amp;#039;no crossover&amp;#039;&amp;#039;&amp;#039; between groups like in &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;.&lt;br /&gt;
* Characters from &amp;#039;&amp;#039;School Idol Musical&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Hasunosora Girls&amp;#039; Academy&amp;#039;&amp;#039; do &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; appear.&lt;br /&gt;
&lt;br /&gt;
=== Chat System ===&lt;br /&gt;
&lt;br /&gt;
* Since Shinbun-chan is a &amp;#039;&amp;#039;&amp;#039;journalist&amp;#039;&amp;#039;&amp;#039;, school idols share their SNS contacts to make communication easier instead of requiring in-person visits.&lt;br /&gt;
* The SNS platform was called &amp;#039;&amp;#039;&amp;#039;&amp;quot;Messe&amp;quot; 「メッセ」&amp;#039;&amp;#039;&amp;#039;, which was also referenced in &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;.&lt;br /&gt;
* Players experienced &amp;#039;&amp;#039;&amp;#039;one-on-one chats&amp;#039;&amp;#039;&amp;#039; with school idols or participate in &amp;#039;&amp;#039;&amp;#039;group chats&amp;#039;&amp;#039;&amp;#039; per school.&lt;br /&gt;
* Players can send &amp;#039;&amp;#039;&amp;#039;pre-set text and stickers&amp;#039;&amp;#039;&amp;#039;, receiving responses and greetings from idols.&lt;br /&gt;
* Despite chatting with &amp;#039;&amp;#039;&amp;#039;up to four groups at the same time&amp;#039;&amp;#039;&amp;#039;, each school’s &amp;#039;&amp;#039;&amp;#039;timeline is independent&amp;#039;&amp;#039;&amp;#039;, meaning Shinbun-chan &amp;#039;&amp;#039;&amp;#039;does not acknowledge other groups outside the active conversation&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;School Idol Daily Life&amp;quot; (Main Story Mode) ===&lt;br /&gt;
&lt;br /&gt;
* This mode &amp;#039;&amp;#039;&amp;#039;showcases the daily lives of school idols&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Short animated videos with &amp;#039;&amp;#039;&amp;#039;full voice acting&amp;#039;&amp;#039;&amp;#039; present their stories.&lt;br /&gt;
* Each school&amp;#039;s story &amp;#039;&amp;#039;&amp;#039;unlocks&amp;#039;&amp;#039;&amp;#039; after playing a &amp;#039;&amp;#039;&amp;#039;certain number of songs&amp;#039;&amp;#039;&amp;#039; from the corresponding group.&lt;br /&gt;
* The creation episodes for &amp;#039;&amp;#039;&amp;#039;new Nijigasaki solo songs&amp;#039;&amp;#039;&amp;#039;, previously handled in &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;, are now covered in &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Event Stories ===&lt;br /&gt;
&lt;br /&gt;
* Special &amp;#039;&amp;#039;&amp;#039;event stories&amp;#039;&amp;#039;&amp;#039; focus on &amp;#039;&amp;#039;&amp;#039;new scenarios for select group members&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Like &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;, these are in &amp;#039;&amp;#039;&amp;#039;visual novel format with voiced dialogue&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Unlike &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;characters&amp;#039; mouths move during dialogue&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Players unlock &amp;#039;&amp;#039;&amp;#039;episodes one by one&amp;#039;&amp;#039;&amp;#039; by collecting &amp;#039;&amp;#039;&amp;#039;event points&amp;#039;&amp;#039;&amp;#039; during the event period.&lt;br /&gt;
&lt;br /&gt;
== Gacha System ==&lt;br /&gt;
&lt;br /&gt;
=== Animations ===&lt;br /&gt;
&lt;br /&gt;
* Newly produced &amp;#039;&amp;#039;&amp;#039;animations by Sunrise&amp;#039;&amp;#039;&amp;#039; feature the &amp;#039;&amp;#039;&amp;#039;main protagonists&amp;#039;&amp;#039;&amp;#039; from each series:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Honoka Kosaka&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;μ’s&amp;#039;&amp;#039;)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Chika Takami&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Aqours&amp;#039;&amp;#039;)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Ayumu Uehara&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Nijigasaki&amp;#039;&amp;#039;) &lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Kanon Shibuya&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;Liella!&amp;#039;&amp;#039;)&lt;br /&gt;
* If a &amp;#039;&amp;#039;&amp;#039;UR card&amp;#039;&amp;#039;&amp;#039; is drawn, &amp;#039;&amp;#039;&amp;#039;additional scenes&amp;#039;&amp;#039;&amp;#039; appear in the animation.&lt;br /&gt;
&lt;br /&gt;
=== Types ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Permanent Gacha &amp;amp; Event Gacha&amp;#039;&amp;#039;&amp;#039; mix &amp;#039;&amp;#039;&amp;#039;all franchises&amp;#039;&amp;#039;&amp;#039; together.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Limited-time gachas&amp;#039;&amp;#039;&amp;#039; were available, featuring &amp;#039;&amp;#039;&amp;#039;individual school-specific banners&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Theme Song &amp;amp; Collaboration Songs in SIF2 ==&lt;br /&gt;
&lt;br /&gt;
==== Theme Song ====&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;quot;MIRACLE NEW STORY&amp;quot;&amp;#039;&amp;#039;&amp;#039; – Performed by &amp;#039;&amp;#039;&amp;#039;Liella! (1st &amp;amp; 2nd Generation members)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Collaboration Single ====&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;quot;New Year&amp;#039;s March! / Rajio Taisō Daiichi (Nijigasaki High School Idol Club Ver.)&amp;quot;&amp;#039;&amp;#039;&amp;#039; – Performed by &amp;#039;&amp;#039;&amp;#039;Nijigasaki High School Idol Club&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Notable Changes ==&lt;br /&gt;
&lt;br /&gt;
==== Nijigasaki High School Idol Club ====&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Yu Takasaki&amp;#039;&amp;#039;&amp;#039; joins the game as the group&amp;#039;s &amp;#039;&amp;#039;&amp;#039;manager and composer&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Setsuna Yuki&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s voice actress changes from &amp;#039;&amp;#039;&amp;#039;Tomori Kusunoki (first generation)&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Coco Hayashi (second generation)&amp;#039;&amp;#039;&amp;#039; starting in &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;.&lt;br /&gt;
* However, for &amp;#039;&amp;#039;&amp;#039;songs released before 2023&amp;#039;&amp;#039;&amp;#039;, the original &amp;#039;&amp;#039;&amp;#039;Tomori Kusunoki&amp;#039;&amp;#039;&amp;#039; versions were still used during gameplay.&lt;br /&gt;
&lt;br /&gt;
==== SIF Transfer Students &amp;amp; Playable Characters ====&lt;br /&gt;
&lt;br /&gt;
* The original &amp;#039;&amp;#039;&amp;#039;SIF transfer students&amp;#039;&amp;#039;&amp;#039;, previously &amp;#039;&amp;#039;&amp;#039;N-card characters&amp;#039;&amp;#039;&amp;#039;, were removed as playable members unless they transferred to &amp;#039;&amp;#039;&amp;#039;Nijigasaki&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Those who did &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; transfer were &amp;#039;&amp;#039;&amp;#039;excluded from &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* In &amp;#039;&amp;#039;Anigasaki&amp;#039;&amp;#039; (the Nijigasaki anime adaptation), these characters were &amp;#039;&amp;#039;&amp;#039;repositioned&amp;#039;&amp;#039;&amp;#039; as &amp;#039;&amp;#039;&amp;#039;school idols from neighboring schools&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Some still appear &amp;#039;&amp;#039;&amp;#039;in the background of Nijigasaki card illustrations&amp;#039;&amp;#039;&amp;#039;—for example, &amp;#039;&amp;#039;&amp;#039;Haruka Konoe&amp;#039;&amp;#039;&amp;#039; is visible from behind in &amp;#039;&amp;#039;&amp;#039;Kanata Konoe’s initial UR card&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== Superstar!! Third-Generation Members ====&lt;br /&gt;
&lt;br /&gt;
* The existence of &amp;#039;&amp;#039;&amp;#039;Liella!’s third-generation members&amp;#039;&amp;#039;&amp;#039; was hinted at &amp;#039;&amp;#039;&amp;#039;before the game’s launch&amp;#039;&amp;#039;&amp;#039;, but their details remained &amp;#039;&amp;#039;&amp;#039;undisclosed&amp;#039;&amp;#039;&amp;#039; at release.&lt;br /&gt;
* Their &amp;#039;&amp;#039;&amp;#039;implementation was officially announced in December 2023&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* However, the &amp;#039;&amp;#039;&amp;#039;title screen and existing artwork&amp;#039;&amp;#039;&amp;#039; were &amp;#039;&amp;#039;&amp;#039;never updated&amp;#039;&amp;#039;&amp;#039; to include the &amp;#039;&amp;#039;&amp;#039;third-generation members&amp;#039;&amp;#039;&amp;#039;—so the initial illustrations remained &amp;#039;&amp;#039;&amp;#039;unchanged&amp;#039;&amp;#039;&amp;#039; until the game&amp;#039;s service ended.&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
&lt;br /&gt;
==== Production Team ====&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Original Concept:&amp;#039;&amp;#039;&amp;#039; Hajime Yatate&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Story Concept:&amp;#039;&amp;#039;&amp;#039; Sakurako Kimino&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Produced by:&amp;#039;&amp;#039;&amp;#039; Bushiroad&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Supported by:&amp;#039;&amp;#039;&amp;#039; Bandai Namco Filmworks&lt;br /&gt;
&lt;br /&gt;
==== Development Company ====&lt;br /&gt;
&lt;br /&gt;
* As of &amp;#039;&amp;#039;&amp;#039;September 25, 2022&amp;#039;&amp;#039;&amp;#039;, the development company was &amp;#039;&amp;#039;&amp;#039;undisclosed&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* However, during a &amp;#039;&amp;#039;&amp;#039;Bushiroad shareholder meeting on September 27, 2022&amp;#039;&amp;#039;&amp;#039;, it was confirmed that the &amp;#039;&amp;#039;&amp;#039;developer was NOT KLab&amp;#039;&amp;#039;&amp;#039;, which had previously worked on &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; and early &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039; development.&lt;br /&gt;
&lt;br /&gt;
==== KLab&amp;#039;s Involvement ====&lt;br /&gt;
&lt;br /&gt;
* During &amp;#039;&amp;#039;&amp;#039;KLab’s shareholder meeting in March 2023&amp;#039;&amp;#039;&amp;#039;, it was revealed that &amp;#039;&amp;#039;&amp;#039;Bushiroad had initially approached KLab&amp;#039;&amp;#039;&amp;#039; to work on &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;.&lt;br /&gt;
* However, due to &amp;#039;&amp;#039;&amp;#039;KLab’s focus on developing new games&amp;#039;&amp;#039;&amp;#039;, they &amp;#039;&amp;#039;&amp;#039;declined the offer&amp;#039;&amp;#039;&amp;#039;, citing a lack of available manpower and resources.&lt;br /&gt;
* Despite this, KLab &amp;#039;&amp;#039;&amp;#039;provided some UI elements and illustrations&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;.&lt;br /&gt;
* This &amp;#039;&amp;#039;&amp;#039;collaboration&amp;#039;&amp;#039;&amp;#039; allowed for the &amp;#039;&amp;#039;&amp;#039;transfer of album data&amp;#039;&amp;#039;&amp;#039; between &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; and &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;.&lt;br /&gt;
* KLab also clarified that despite not developing the game, they &amp;#039;&amp;#039;&amp;#039;maintained a positive relationship&amp;#039;&amp;#039;&amp;#039; with &amp;#039;&amp;#039;&amp;#039;Bushiroad and Sunrise&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== End of Service ==&lt;br /&gt;
&lt;br /&gt;
==== Player Dissatisfaction &amp;amp; Declining Popularity ====&lt;br /&gt;
&lt;br /&gt;
* From the start, &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; received negative feedback due to:&lt;br /&gt;
** Fewer features compared to &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;.&lt;br /&gt;
** Limited distribution of Love Gems (&amp;#039;&amp;#039;&amp;#039;&amp;quot;Loveca&amp;quot;&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
** No 3D elements or &amp;#039;&amp;#039;&amp;#039;MV implementation&amp;#039;&amp;#039;&amp;#039;, unlike &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;.&lt;br /&gt;
** A &amp;#039;&amp;#039;&amp;#039;large file size&amp;#039;&amp;#039;&amp;#039;, despite the lack of 3D assets.&lt;br /&gt;
* Players complained that forced &amp;#039;&amp;#039;&amp;#039;downloads of all song data&amp;#039;&amp;#039;&amp;#039; during updates made storage management frustrating.&lt;br /&gt;
* Many saw &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; as a &amp;#039;&amp;#039;&amp;#039;downgrade&amp;#039;&amp;#039;&amp;#039;, nicknaming it &amp;#039;&amp;#039;&amp;#039;&amp;quot;SIF 0.5&amp;quot;&amp;#039;&amp;#039;&amp;#039; or even &amp;#039;&amp;#039;&amp;#039;&amp;quot;SIF 0.2&amp;quot;&amp;#039;&amp;#039;&amp;#039; due to its perceived lack of improvements.&lt;br /&gt;
&lt;br /&gt;
==== Industry Challenges &amp;amp; Market Struggles ====&lt;br /&gt;
&lt;br /&gt;
* After &amp;#039;&amp;#039;&amp;#039;10 years&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; had already begun to feel &amp;#039;&amp;#039;&amp;#039;outdated&amp;#039;&amp;#039;&amp;#039;, with mobile gaming trends shifting and screen sizes growing.&lt;br /&gt;
* Despite these concerns, &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;failed to address them&amp;#039;&amp;#039;&amp;#039;, leading to stagnation.&lt;br /&gt;
* Sales did &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; perform well, and &amp;#039;&amp;#039;&amp;#039;Bushiroad&amp;#039;&amp;#039;&amp;#039; began to see &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; as problematic.&lt;br /&gt;
&lt;br /&gt;
==== Official Termination Announcement ====&lt;br /&gt;
&lt;br /&gt;
* On &amp;#039;&amp;#039;&amp;#039;January 25, 2024&amp;#039;&amp;#039;&amp;#039;, just &amp;#039;&amp;#039;&amp;#039;9 months and 10 days&amp;#039;&amp;#039;&amp;#039; after its launch, Bushiroad announced &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; would &amp;#039;&amp;#039;&amp;#039;end service on March 31, 2024&amp;#039;&amp;#039;&amp;#039;—the day after the release of the &amp;#039;&amp;#039;&amp;#039;&amp;quot;New Year&amp;#039;s March!&amp;quot;&amp;#039;&amp;#039;&amp;#039; collab single.&lt;br /&gt;
* With only &amp;#039;&amp;#039;&amp;#039;11 months of operation&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; had an even &amp;#039;&amp;#039;&amp;#039;shorter lifespan&amp;#039;&amp;#039;&amp;#039; than &amp;#039;&amp;#039;Puchiguru Love Live!&amp;#039;&amp;#039;, which lasted &amp;#039;&amp;#039;&amp;#039;1 year and 1 month&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== Community Reaction ====&lt;br /&gt;
&lt;br /&gt;
* While &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s shutdown was met with shock and sadness, &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;’s closure had fewer voices mourning its loss.&lt;br /&gt;
* Many viewed the early termination as &amp;#039;&amp;#039;&amp;#039;inevitable&amp;#039;&amp;#039;&amp;#039;, citing:&lt;br /&gt;
** Poor monetization mechanics—players weren’t incentivized to spend money.&lt;br /&gt;
** Frustration over &amp;#039;&amp;#039;&amp;#039;erasing old game data&amp;#039;&amp;#039;&amp;#039; while keeping the UI &amp;#039;&amp;#039;&amp;#039;largely unchanged&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** The game&amp;#039;s &amp;#039;&amp;#039;&amp;#039;lack of content and numerous errors&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** A &amp;#039;&amp;#039;&amp;#039;rush to push spending&amp;#039;&amp;#039;&amp;#039;, making it seem like &amp;#039;&amp;#039;&amp;#039;players were being exploited&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Some criticized Bushiroad’s &amp;#039;&amp;#039;&amp;#039;overconfidence in the &amp;#039;&amp;#039;Love Live!&amp;#039;&amp;#039; brand&amp;#039;&amp;#039;&amp;#039;, believing they assumed the game would succeed solely because of its name.&lt;br /&gt;
&lt;br /&gt;
==== Overseas Version Cancellation ====&lt;br /&gt;
&lt;br /&gt;
* Despite preparations for an &amp;#039;&amp;#039;&amp;#039;international version&amp;#039;&amp;#039;&amp;#039;, it &amp;#039;&amp;#039;&amp;#039;launched in February&amp;#039;&amp;#039;&amp;#039; but was &amp;#039;&amp;#039;&amp;#039;already scheduled to shut down in May&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Fans questioned whether releasing it at all &amp;#039;&amp;#039;&amp;#039;made sense&amp;#039;&amp;#039;&amp;#039;, calling it &amp;#039;&amp;#039;&amp;#039;laughable&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== Post-Service Plans &amp;amp; Future Uncertainty ====&lt;br /&gt;
&lt;br /&gt;
* After &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; shuts down:&lt;br /&gt;
** A &amp;#039;&amp;#039;&amp;#039;local offline version&amp;#039;&amp;#039;&amp;#039; will be available to &amp;#039;&amp;#039;&amp;#039;view collected members and titles&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Rhythm gameplay will NOT be included&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Stories did not remain&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Offline Album features was limited to obtained cards.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* No official &amp;#039;&amp;#039;&amp;#039;successor app&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;SIF3&amp;#039;&amp;#039; or &amp;#039;&amp;#039;SIFAS2&amp;#039;&amp;#039;) has been announced, leading to uncertainty about &amp;#039;&amp;#039;SIF’s&amp;#039;&amp;#039; future.&lt;br /&gt;
* If another game does release, many &amp;#039;&amp;#039;&amp;#039;expect hesitation in spending money&amp;#039;&amp;#039;&amp;#039;, fearing another &amp;#039;&amp;#039;&amp;#039;early shutdown&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== Impact on μ’s &amp;amp; Love Live! ====&lt;br /&gt;
&lt;br /&gt;
* With &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; gone, &amp;#039;&amp;#039;&amp;#039;μ’s may no longer appear&amp;#039;&amp;#039;&amp;#039; in any &amp;#039;&amp;#039;Love Live!&amp;#039;&amp;#039; mobile games.&lt;br /&gt;
* This raises concerns over &amp;#039;&amp;#039;&amp;#039;the dwindling availability of μ’s content&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Even &amp;#039;&amp;#039;&amp;#039;Liella!&amp;#039;&amp;#039;&amp;#039; temporarily lacked a game presence—but a new app, &amp;#039;&amp;#039;&amp;#039;&amp;quot;Love Live! Superstar!! Memory Collect,&amp;quot;&amp;#039;&amp;#039;&amp;#039; was announced for &amp;#039;&amp;#039;&amp;#039;January–February 2025&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Fans worry about the &amp;#039;&amp;#039;&amp;#039;future of &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; Thanksgiving Festivals&amp;#039;&amp;#039;&amp;#039;, which had been a highly anticipated annual event.&lt;br /&gt;
&lt;br /&gt;
=== Background Issues Leading to &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s End ===&lt;br /&gt;
Here’s a summary of major concerns raised by the community on social media.&lt;br /&gt;
&lt;br /&gt;
==== Shutdown of the Original &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
* The original &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; had an &amp;#039;&amp;#039;&amp;#039;exceptionally long lifespan&amp;#039;&amp;#039;&amp;#039; and maintained a &amp;#039;&amp;#039;&amp;#039;dedicated fanbase&amp;#039;&amp;#039;&amp;#039; from &amp;#039;&amp;#039;&amp;#039;μ’s and Aqours&amp;#039;&amp;#039;&amp;#039; eras.&lt;br /&gt;
* Some &amp;#039;&amp;#039;Love Live!&amp;#039;&amp;#039; cast members even got involved in the franchise due to &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;.&lt;br /&gt;
* However, &amp;#039;&amp;#039;&amp;#039;except for member images, all other data was erased&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;data transfer was confusing&amp;#039;&amp;#039;&amp;#039;, resulting in &amp;#039;&amp;#039;&amp;#039;many players quitting before &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; even launched&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Despite &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; being a &amp;#039;&amp;#039;&amp;#039;major project&amp;#039;&amp;#039;&amp;#039;, players felt that &amp;#039;&amp;#039;&amp;#039;a large-scale upgrade of &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; would have sufficed&amp;#039;&amp;#039;&amp;#039;, rather than an entirely new game.&lt;br /&gt;
* Many &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; features felt &amp;#039;&amp;#039;&amp;#039;outdated&amp;#039;&amp;#039;&amp;#039;, offering little incentive for deep engagement.&lt;br /&gt;
&lt;br /&gt;
==== Storage &amp;amp; Technical Issues ====&lt;br /&gt;
&lt;br /&gt;
* Initially, &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; had a file size &amp;#039;&amp;#039;&amp;#039;comparable to &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;—&amp;#039;&amp;#039;&amp;#039;several times larger&amp;#039;&amp;#039;&amp;#039; than similar rhythm games like &amp;#039;&amp;#039;Project SEKAI&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Garupa&amp;#039;&amp;#039;.&lt;br /&gt;
* This created &amp;#039;&amp;#039;&amp;#039;storage issues&amp;#039;&amp;#039;&amp;#039;, making it &amp;#039;&amp;#039;&amp;#039;difficult for players to install&amp;#039;&amp;#039;&amp;#039; or keep the game on their devices.&lt;br /&gt;
* Though the &amp;#039;&amp;#039;&amp;#039;file size was later compressed&amp;#039;&amp;#039;&amp;#039;, frequent &amp;#039;&amp;#039;&amp;#039;downloads&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;errors&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;connectivity problems&amp;#039;&amp;#039;&amp;#039; remained persistent.&lt;br /&gt;
&lt;br /&gt;
==== Outdated Feel &amp;amp; Gameplay Downgrade ====&lt;br /&gt;
&lt;br /&gt;
* While the &amp;#039;&amp;#039;&amp;#039;original &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; was &amp;#039;&amp;#039;&amp;#039;old&amp;#039;&amp;#039;&amp;#039;, it had a &amp;#039;&amp;#039;&amp;#039;lightweight UI&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;stable performance&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;, however, &amp;#039;&amp;#039;&amp;#039;failed to modernize&amp;#039;&amp;#039;&amp;#039;, despite clearing &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s data.&lt;br /&gt;
* Unlike &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;, which had &amp;#039;&amp;#039;&amp;#039;3D MVs&amp;#039;&amp;#039;&amp;#039; for many songs, &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;launched without them&amp;#039;&amp;#039;&amp;#039;, making it feel &amp;#039;&amp;#039;&amp;#039;outdated&amp;#039;&amp;#039;&amp;#039; compared to other rhythm games that were evolving.&lt;br /&gt;
* Despite some improvements (like &amp;#039;&amp;#039;&amp;#039;animated UR card illustrations&amp;#039;&amp;#039;&amp;#039;), &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; felt &amp;#039;&amp;#039;&amp;#039;stagnant&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* While &amp;#039;&amp;#039;SIF2’s&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;lack of 3D MVs&amp;#039;&amp;#039;&amp;#039; had some advantages (easier gameplay on &amp;#039;&amp;#039;&amp;#039;older devices&amp;#039;&amp;#039;&amp;#039;, clearer note visibility, and &amp;#039;&amp;#039;&amp;#039;more song variety&amp;#039;&amp;#039;&amp;#039;), the game still struggled due to its &amp;#039;&amp;#039;&amp;#039;poor reputation&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;radial play screen&amp;#039;&amp;#039;&amp;#039;, a defining trait of &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;, became &amp;#039;&amp;#039;&amp;#039;less comfortable&amp;#039;&amp;#039;&amp;#039; with larger smartphone screens, making gameplay &amp;#039;&amp;#039;&amp;#039;harder&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;Easy difficulty&amp;#039;&amp;#039;&amp;#039; was removed, &amp;#039;&amp;#039;&amp;#039;excluding beginners&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; suffered from &amp;#039;&amp;#039;&amp;#039;sound delays, swing note detection issues, frame drops, and even score-related bugs&amp;#039;&amp;#039;&amp;#039;, making its gameplay &amp;#039;&amp;#039;&amp;#039;unstable&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== Gacha &amp;amp; Character Reduction ====&lt;br /&gt;
&lt;br /&gt;
* Recruitment banners lacked &amp;#039;&amp;#039;&amp;#039;school and class-specific divisions&amp;#039;&amp;#039;&amp;#039;, leading to an &amp;#039;&amp;#039;&amp;#039;&amp;quot;all-inclusive&amp;quot; chaotic gacha&amp;#039;&amp;#039;&amp;#039; system.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;training system was oversimplified&amp;#039;&amp;#039;&amp;#039;, removing &amp;#039;&amp;#039;&amp;#039;customization mechanics&amp;#039;&amp;#039;&amp;#039; like accessories (&amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;) or badges (&amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;).&lt;br /&gt;
* Players &amp;#039;&amp;#039;&amp;#039;lost interest in grinding&amp;#039;&amp;#039;&amp;#039;, reducing the motivation to play.&lt;br /&gt;
* &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;cut out side stories for individual members&amp;#039;&amp;#039;&amp;#039;, decreasing &amp;#039;&amp;#039;&amp;#039;character depth&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;free currency rewards&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Unlike &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;, &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;restricted gameplay to main groups only&amp;#039;&amp;#039;&amp;#039;, removing &amp;#039;&amp;#039;&amp;#039;transfer students and rival groups&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;A-RISE, Saint Snow, Sunny Passion&amp;#039;&amp;#039;).&lt;br /&gt;
* This was controversial because &amp;#039;&amp;#039;&amp;#039;some Nijigasaki members had originally started as transfer students in &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SSR rarity was abolished&amp;#039;&amp;#039;&amp;#039;, increasing the gap between SR and UR cards, weakening the excitement of recruitment.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skill-level-up characters&amp;#039;&amp;#039;&amp;#039; (like family members or animal mascots) were replaced with &amp;#039;&amp;#039;&amp;#039;generic items&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== Buggy Data Transfer &amp;amp; Account Restrictions ====&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; had a &amp;#039;&amp;#039;&amp;#039;strong account transfer system&amp;#039;&amp;#039;&amp;#039;, but &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;failed badly&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** Some &amp;#039;&amp;#039;&amp;#039;Google and X (Twitter) linked accounts couldn’t transfer data&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** X&amp;#039;s &amp;#039;&amp;#039;&amp;#039;API monetization&amp;#039;&amp;#039;&amp;#039; by Elon Musk in 2023 may have contributed, but &amp;#039;&amp;#039;&amp;#039;other games adapted smoothly&amp;#039;&amp;#039;&amp;#039;, proving this was &amp;#039;&amp;#039;&amp;#039;a &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; issue&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** Unlike &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;, &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;restricted players to a single device&amp;#039;&amp;#039;&amp;#039;, complicating access.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;event cycle&amp;#039;&amp;#039;&amp;#039; was &amp;#039;&amp;#039;&amp;#039;relentless&amp;#039;&amp;#039;&amp;#039;, immediately launching the next event after the previous one—&amp;#039;&amp;#039;&amp;#039;similar to Garupa’s schedule&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* However, &amp;#039;&amp;#039;Love Live!&amp;#039;&amp;#039; players &amp;#039;&amp;#039;&amp;#039;did not appreciate this grind-heavy format&amp;#039;&amp;#039;&amp;#039;, especially &amp;#039;&amp;#039;&amp;#039;without 3D MVs&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;skip tickets&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Worse, &amp;#039;&amp;#039;&amp;#039;bugs and bans due to errors prevented play&amp;#039;&amp;#039;&amp;#039;, contradicting the game&amp;#039;s &amp;#039;&amp;#039;&amp;#039;forced-continuous-play design&amp;#039;&amp;#039;&amp;#039;—this frustrated users further.&lt;br /&gt;
&lt;br /&gt;
==== Commercial Failure &amp;amp; Future Concerns ====&lt;br /&gt;
&lt;br /&gt;
* Bushiroad ended &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;, following the closures of &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; and &amp;#039;&amp;#039;SIFAS&amp;#039;&amp;#039;.&lt;br /&gt;
* Players worried that &amp;#039;&amp;#039;&amp;#039;Bushiroad prioritizes its own IPs&amp;#039;&amp;#039;&amp;#039;, making &amp;#039;&amp;#039;Love Live!&amp;#039;&amp;#039; lower in importance.&lt;br /&gt;
* Some suggest &amp;#039;&amp;#039;&amp;#039;Bandai Namco should handle future &amp;#039;&amp;#039;Love Live!&amp;#039;&amp;#039; games&amp;#039;&amp;#039;&amp;#039;, but Bandai has &amp;#039;&amp;#039;&amp;#039;also mismanaged idol games&amp;#039;&amp;#039;&amp;#039;—like shutting down &amp;#039;&amp;#039;SideM Growing Stars&amp;#039;&amp;#039; after only &amp;#039;&amp;#039;&amp;#039;1.5 years&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Interestingly, &amp;#039;&amp;#039;&amp;#039;just 1.5 months after &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; ended&amp;#039;&amp;#039;&amp;#039;, Bandai launched a &amp;#039;&amp;#039;&amp;#039;new idol game&amp;#039;&amp;#039;&amp;#039;, which became an &amp;#039;&amp;#039;&amp;#039;instant success&amp;#039;&amp;#039;&amp;#039;, attracting &amp;#039;&amp;#039;ex-&amp;#039;&amp;#039;SIF players**.&lt;br /&gt;
* This timing led to &amp;#039;&amp;#039;&amp;#039;conspiracy theories&amp;#039;&amp;#039;&amp;#039;, though in reality, Bandai’s game had been planned &amp;#039;&amp;#039;&amp;#039;for years&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Overall, &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;failed to adapt&amp;#039;&amp;#039;&amp;#039;, struggled to engage players, and faced &amp;#039;&amp;#039;&amp;#039;bad financial circumstances&amp;#039;&amp;#039;&amp;#039;, resulting in a &amp;#039;&amp;#039;&amp;#039;fast shutdown&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== Legacy &amp;amp; Alternative Play Options ====&lt;br /&gt;
&lt;br /&gt;
* Currently, there is &amp;#039;&amp;#039;&amp;#039;no successor game announced&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;SIF3&amp;#039;&amp;#039; or &amp;#039;&amp;#039;SIFAS2&amp;#039;&amp;#039;).&lt;br /&gt;
* Fans fear &amp;#039;&amp;#039;&amp;#039;μ’s will disappear from &amp;#039;&amp;#039;Love Live!&amp;#039;&amp;#039; gaming&amp;#039;&amp;#039;&amp;#039;, with fewer ways to &amp;#039;&amp;#039;&amp;#039;access their content&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* However, &amp;#039;&amp;#039;&amp;#039;Liella! will return in a new game, &amp;#039;&amp;#039;Superstar!! Memory Collect&amp;#039;&amp;#039;, in early 2025&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;arcade version of &amp;#039;&amp;#039;SIFAC&amp;#039;&amp;#039; is available on PS4&amp;#039;&amp;#039;&amp;#039;, offering a &amp;#039;&amp;#039;&amp;#039;paid, stable gameplay experience&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Unlike mobile games, &amp;#039;&amp;#039;SIFAC&amp;#039;&amp;#039; is &amp;#039;&amp;#039;&amp;#039;a buy-once game&amp;#039;&amp;#039;&amp;#039;, meaning &amp;#039;&amp;#039;&amp;#039;no service termination fears&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;Superstar!! Memory Collect&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;reuses &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;’s BGM&amp;#039;&amp;#039;&amp;#039;, confirming that the game &amp;#039;&amp;#039;&amp;#039;isn’t being treated as a &amp;quot;blacklisted&amp;quot; failure&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Trivia &amp;amp; Misc. ==&lt;br /&gt;
&lt;br /&gt;
==== The &amp;quot;Snow Halation&amp;quot; CM Moment ====&lt;br /&gt;
&lt;br /&gt;
* During a &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;pre-registration commercial&amp;#039;&amp;#039;&amp;#039;, featuring &amp;#039;&amp;#039;&amp;#039;Aguri Onishi (Ayumu Uehara, Nijigasaki)&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Sayuri Date (Kanon Shibuya, Liella!)&amp;#039;&amp;#039;&amp;#039;, there was a memorable exchange.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Onishi was seen playing &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;, and Date asked, &amp;#039;&amp;#039;&amp;#039;&amp;quot;Was this song in &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;?&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;YouTube version&amp;#039;&amp;#039;&amp;#039; of the CM used &amp;#039;&amp;#039;&amp;#039;&amp;quot;Future Parade&amp;quot;&amp;#039;&amp;#039;&amp;#039; as background music.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;TV version&amp;#039;&amp;#039;&amp;#039;, however, replaced it with &amp;#039;&amp;#039;&amp;#039;&amp;quot;Snow Halation&amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Since &amp;#039;&amp;#039;&amp;#039;&amp;quot;Snow Halation&amp;quot;&amp;#039;&amp;#039;&amp;#039; was an &amp;#039;&amp;#039;&amp;#039;originally implemented track in &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;, fans jokingly reacted with &amp;#039;&amp;#039;&amp;#039;&amp;quot;Wait, did Date-chan not play &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;?!&amp;quot;&amp;#039;&amp;#039;&amp;#039; (Of course, she did!).&lt;br /&gt;
* Later, another &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; commercial, featuring &amp;#039;&amp;#039;&amp;#039;Maria Sashide (Emma Verde, Nijigasaki)&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Aya Emori (Natsumi Onitsuka, Liella!)&amp;#039;&amp;#039;&amp;#039;, also used &amp;#039;&amp;#039;&amp;#039;&amp;quot;Snow Halation&amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* In this version, Emori introduced it to Sashide as &amp;#039;&amp;#039;&amp;#039;&amp;quot;a perfect winter song.&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Characters Who Were Never Celebrated ====&lt;br /&gt;
&lt;br /&gt;
* Because &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; lasted &amp;#039;&amp;#039;&amp;#039;less than a year&amp;#039;&amp;#039;&amp;#039;, some characters &amp;#039;&amp;#039;&amp;#039;never had their birthdays acknowledged&amp;#039;&amp;#039;&amp;#039; in-game.&lt;br /&gt;
* Players born &amp;#039;&amp;#039;&amp;#039;April 1–14&amp;#039;&amp;#039;&amp;#039; and idols like &amp;#039;&amp;#039;&amp;#039;Shizuku Osaka &amp;amp; Kinako Sakurakoji (April 1–14 birthdates)&amp;#039;&amp;#039;&amp;#039; never got a birthday event.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You Watanabe &amp;amp; Maki Nishikino (April late-month birthdays)&amp;#039;&amp;#039;&amp;#039; also went uncelebrated due to &amp;#039;&amp;#039;SIF2&amp;#039;s&amp;#039;&amp;#039; early closure.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kinako (April 10)&amp;#039;&amp;#039;&amp;#039; had especially bad luck—since her existence was revealed in &amp;#039;&amp;#039;&amp;#039;May 2022&amp;#039;&amp;#039;&amp;#039;, she was:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Too late for &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039;&amp;lt;nowiki/&amp;gt;&amp;#039;s final birthday events in March 2023&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Too early for &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039;’s launch on April 15, 2023&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Excluded again when &amp;#039;&amp;#039;SIF2&amp;#039;&amp;#039; shut down on March 31, 2024&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* However, a &amp;#039;&amp;#039;&amp;#039;birthday pickup gacha&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;these four idols&amp;#039;&amp;#039;&amp;#039; did occur in &amp;#039;&amp;#039;&amp;#039;March 2024&amp;#039;&amp;#039;&amp;#039; before service ended.&lt;br /&gt;
&lt;br /&gt;
==== Other &amp;#039;&amp;#039;Love Live!&amp;#039;&amp;#039; Mobile Games ====&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;TOKIMEKI RunRuns&amp;#039;&amp;#039;, another &amp;#039;&amp;#039;&amp;#039;Bushiroad-produced game&amp;#039;&amp;#039;&amp;#039;, had &amp;#039;&amp;#039;&amp;#039;no shutdown announcements&amp;#039;&amp;#039;&amp;#039;, suggesting &amp;#039;&amp;#039;&amp;#039;it’s safe for now&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Since it&amp;#039;s &amp;#039;&amp;#039;&amp;#039;completely free&amp;#039;&amp;#039;&amp;#039;, it isn’t tied to sales.&lt;br /&gt;
&lt;br /&gt;
==== Current Playable &amp;#039;&amp;#039;SIF&amp;#039;&amp;#039; Experience ====&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;PS4-exclusive online title&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;SIFAC: WaiWai Home Meeting!!&amp;#039;&amp;#039; remains &amp;#039;&amp;#039;&amp;#039;fully operational&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* No shutdown announcements have been made.&lt;br /&gt;
* Birthday-related events are still &amp;#039;&amp;#039;&amp;#039;held regularly&amp;#039;&amp;#039;&amp;#039;, showing continued support.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Honkfap</name></author>
	</entry>
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