Love Live! School idol festival
Love Live! School Idol Festival | |
---|---|
Kanji | ラブライブ!スクールアイドルフェスティバル |
Romaji | Rabu Raibu! Sukūru Aidoru Fesutibaru |
Game Info | |
Developer(s) | KLab Inc. |
Publisher | Bushiroad |
Released | Japan: April 16, 2013 (iOS) June 6, 2013 (Android) Worldwide: May 12, 2014 Taiwan: May 22, 2014 China: June 12, 2014 Korea: July 1, 2014 |
End of Service | March 31, 2023 |
Genre | Rhythm |
Available Language(s) | Japanese, English, Chinese (Simplified) |
Downloads/Releases |
Love Live! School Idol Festival was a mobile rhythm game developed by KLab Inc. and published by Bushiroad. It was initially launched in Japan on April 16, 2013 for iOS and June 6, 2013 for Android. The game was later shut down on March 31, 2023 in preparation for the launch of its sequel, Love Live! School idol festival 2 MIRACLE LIVE!.
Overview
School idol festival's gameplay involved tapping notes that descended down nine lanes arranged in a semicircle, with a 'unit' of nine of the player's cards affecting the player's score, stamina, and other factors through their respective stats and skills.
The cards were obtained primarily through the gacha system, alongside through gameplay, event rewards, the in-game exchange shop, and other methods. The cards were assigned one of five rarities: normal (N), rare (R), super rare (SR), special super rare (SSR), and ultra rare (UR).
The game also featured 'main stories' following the journey of μ's and Aqours, as well as 'side stories' attached to each card, and various 'other stories' for each group.
History
- The iOS version was released on April 15, 2013, and the Android version (Android 4.0 and later) was released on June 6, 2013.
- On May 12, 2014, a version with text adapted to users' native languages was distributed worldwide.
- By May 23, 2014, the number of users surpassed 3 million.
- On February 22, 2015, the user count reached 8 million.
- On April 28, 2015, the number of users grew to 9 million.
- On June 6, 2015, domestic users surpassed 10 million, and global users exceeded 15 million. Coincidentally, this milestone was reached on the first day of the SIF Thanksgiving Festival, exactly one week before the theatrical release of Love Live! The School Idol Movie, and precisely two years after the Android version’s launch.
- In November 2015, the worldwide user base surpassed 20 million.
- A major update on July 5, 2016, introduced Aqours, along with a feature allowing players to switch between μ's Mode and Aqours Mode on the home screen.
- On March 30, 2017, a new project, SIF PERFECT Dream Project (PDP), was launched.
- In September of the same year, PDP announced the new app Love Live! School Idol Festival ALL STARS, which was officially released in September 2019.
- By September 2017, the global user count had surpassed 40 million.
- In 2018, the franchise celebrated its 5th anniversary with the SIF Series 5th Anniversary Project event.
- In March 2020, Version 9.0 was released, removing the μ's Mode and Aqours Mode switching feature.
- In September 2022, the development of Love Live! School Idol Festival 2 MIRACLE LIVE! was announced.
Setting
The game primarily follows the settings established in the television anime series. As a result, groups from Love Live! School idol project (μ's, A-RISE) and Love Live! Sunshine!! (Aqours, Saint Snow) do not interact. Additionally, some characters act and speak based on their depictions in other media, such as magazine serializations, manga, and voice dramas.
Within this world, the player serves as an assistant to the main school idol groups of each standalone Love Live! series, managing them throughout their activities. Players are responsible for managing and recruiting members.
Game System
The game is primarily divided into two main components: Story and Live (Rhythm Game). The story mode itself is further categorized into Main Story and Side Stories.
Players progress through the Main Story, unlocking songs along the way. Once a song is unlocked, it becomes available to play in the Live (Rhythm Game) section. Playing live performances earns experience points, and leveling up beyond a certain threshold unlocks additional Main Story chapters. By repeating this cycle, players gradually expand their song collection.
Regarding subsequent Love Live! projects like Love Live! Nijigasaki High School Idol Club and Love Live! Superstar!!, certain features differed from the main series titles. While these projects did not receive dedicated Main Story content, they did include playable character cards (which featured side stories), support cards, and special event stories.
Birthday-related features varied between the two. Nijigasaki did receive UR birthday cards as free login bonuses, along with LoveCa login bonuses similar to those given for μ's and Aqours. However, Liella did not receive the same birthday-related bonuses.
Story
Players can enjoy the narratives of the featured school idols. Since stories have unlock conditions, progressing through the game is necessary to access them.
Main Story
There are two Main Story arcs—one featuring μ's and the other featuring Aqours.
- The μ's story is unlocked gradually as the player’s User Rank increases.
- The Aqours story, however, is unlocked by completing specific challenges, such as playing certain songs in Live Mode, regardless of the player's User Rank.
Side Stories
Each character card has a unique short story associated with it.
- These Side Stories unlock when a card’s Bond Level reaches MAX.
- μ's, Aqours, Nijigasaki, and Transfer Students all have their own Side Stories.
- For Transfer Students, these Side Stories are the only source of character background, making them essential for understanding their personalities.
Other Stories
Additional stories are implemented as part of limited-time events or special occasions, such as birthdays.
Members
Character cards used in the game's rhythm segments are referred to as "Members".
Each Member has the following attributes:
- Attribute: One of three types—Smile, Pure, or Cool.
- Rarity: Ranked from lowest to highest as N (Normal), R (Rare), SR (Super Rare), SSR (Super Super Rare), and UR (Ultra Rare).
- Type: Reflects characteristics such as group affiliation, unit membership, and school year.
- Card Skill (Special Skill): Abilities that activate during live performances, providing effects such as score boosts or health recovery.
- School Idol Skill Cost: Determines the maximum number of School Idol Skills that can be equipped to a card.
- Bond Level: Increases by participating in live performances.
- Parameters:
- Stamina: Functions as the Life Gauge in other rhythm games.
- Three Attribute Values: Affect the score earned. The highest value corresponds to the Member's designated attribute.
Using these attributes, players create teams consisting of nine Members (units with fewer than eight Members cannot be used) and play live performances.
Each live song is assigned a specific Attribute, making it crucial to select a unit that matches the song’s attribute.
Initially, players could create up to five units per save file. However, updates expanded this limit to seven units on August 31, 2014, and to nine units on July 5, 2016. Additionally, players could assign custom names to their units.
- Later Unit Expansions (Up to 18/27 Units)
- Maximum Free Units: Before the end of service (EOS), players could have up to 18 free units.
- Paid Pass Expansion: An additional 9 units (for a total of 27) were available to players who purchased the paid pass.
Member Acquisition and Training
Acquiring Members
Players can obtain Member Cards through the following methods:
- Scouting (Gacha)
- Live Performance Rewards
- Event Rewards
- Serial Codes
- Sticker Shop
- Login Bonuses
Scouting is divided into:
- Regular Scouting: Uses Friendship Points and yields N (Normal), R (Rare), and SSR (Super Super Rare - Transfer Students only).
- Honor Scouting: Requires Love Gems (obtained through purchases or rewards) and yields R (Rare), SR (Super Rare), SSR (Super Super Rare), and UR (Ultra Rare) Members.
Training Members
Members can be trained in several ways:
- Practice: Allows players to sacrifice unwanted Members as training partners to gain experience points. Once a certain threshold is met, the Member levels up. Higher rarity and level Members require more experience points to level up.
- Special Practice: Consumes duplicate Member cards or multiple seals of the same rarity to increase level, bond points, and School Idol Skill cost limit, while also changing the card’s illustration. However, parameter values remain unchanged.
- When a Member’s Bond Level reaches MAX, their Side Story unlocks.
- Training: Introduced on April 15, 2020, this feature uses MAX-Up Jewels to increase a Member’s level cap. Only idolized UR Members can undergo training.
Card Skills (Special Skills)
All Members except N (Normal) rarity possess unique skills. These skills fall into three major categories and activate based on conditions such as:
- Elapsed Time
- Number of Rhythm Icons Hit
- Combo Count
- Perfect Combo Count
Furthermore, certain skill names correspond with specific characters:
- Rhythmic-, Perfect-, Timer, and Total- themed skills are tied to specific groups:
- Rin, Honoka, Nico share the same skill type.
- Maki, Umi, Eli share another.
- Hanayo, Kotori, Nozomi share a third.
Skill Types:
- Score Up (Charm-Type):
- Grants an additional score boost when specific conditions are met.
- Players skilled in rhythm games often prioritize these cards in Score Match Events.
- Healing (Cheer-Type):
- Restores stamina when conditions are met.
- In School Idol Festival, stamina lost due to BAD or worse notes cannot be recovered normally, but experienced players eventually master gameplay without relying on healing.
- However, competitive players often use healing skills in Medley Festival Events to ensure they can complete full sets.
- Judgment Enhancement (Trick-Type):
- Temporarily improves judgment accuracy when activated. During the effect period, GOOD notes still maintain combos.
- Available in small, medium, and large strength levels.
- Does not affect MISS notes.
- Skilled rhythm players often include these cards as a safeguard and pair them with Perfect Combo-based Score Up skills.
- Originally, Judgment Enhancement skills were exclusive to SR and above Members until April 15, 2014, when new R rarity cards introduced this skill. Before then, free-to-play users had difficulty accessing this ability.
Additional Skill Types (Introduced in October 2017):
- Skill Activation Rate Up:
- Boosts the activation rate of all School Idol skills.
- PERFECT Score Up:
- Adds a temporary bonus to scores earned from PERFECT judgments.
- Parameter Up:
- Temporarily increases parameters for specific Members who meet conditions like unit affiliation or school year.
School Idol Skills
Equippable items that enhance a Member’s card abilities.
- Each skill has a cost value (1 to 4)—higher-cost skills offer stronger effects.
- Members cannot exceed their School Idol Skill Cost Limit when equipping skills.
- The cost limit varies by rarity, and before Special Practice, some slots remain locked.
- Multiple Special Practices may be needed to fully unlock all skill slots.
Bond Level
Completing live performances with a unit earns Bond Points, increasing a Member’s Bond Level.
- When a Specially Practiced Member reaches MAX Bond Level, their unique Side Story becomes available.
Players can assemble units as described above, but the center position of the main team determines the Navigator on the home screen.
- The Navigator provides system messages, such as LP changes, gifts, and objectives.
- Each Navigator Member has preset dialogue (mob characters lack voice lines).
- Some dialogue changes based on time of day or season.
- Starting June 5, 2014, μ's Members received special birthday and anniversary lines—the first instance was for Nozomi Tojo’s birthday on June 9, though an early programming error made it accessible from June 5.
Additionally:
- If players switch to a non-Navigator screen, a random μ's Member (with a high Bond Level) who was not chosen as the center of the main unit might temporarily replace the Navigator.
- This override feature uses unique dialogue.
- Clicking the Navigator causes them to react, sometimes playfully, but occasionally with surprise or discomfort, depending on the Member and where they’re touched.
- Some responses include "Wah! That surprised me..." or "Huh? What is it?", while others sound more alarmed, depending on the club member or the part you touch, they might say lines that suggest they’re put off or see it as sexual harassment, such as such as "Hey, stop touching me like that!" or "No, seriously, cut it out!".
- Many SIF players consider these interactions a unique charm of the game.
- For SR and above Members, reaching MAX Bond Level unlocks custom waiting, touch, and override dialogues.
Live (Rhythm Game)
Players can form teams with their Members and play rhythm game performances featuring songs from the Love Live! series.
For a full list of playable songs, refer to the School Idol Festival Playable Songs List.
Basic Rules
Players use LP (Live Points) as stamina to participate in lives. The LP cost varies by song and difficulty level. For event-exclusive songs, instead of consuming LP, players use event icons they have accumulated to play.
After selecting a song and difficulty, players choose a guest player and their team, and the live performance begins.
During gameplay, rhythm icons move toward the screen, and players must tap the character icons in sync with the timing to complete the performance.
Judgments are ranked in five levels from best to worst: PERFECT, GREAT, GOOD, BAD, MISS. When players hit rhythm icons correctly, the rank gauge increases. Combos continue as long as the player hits GREAT or better.
Mistimed taps result in BAD or MISS, which decreases stamina. If stamina reaches zero due to repeated misses, the performance is interrupted, and the player fails the live (game over).
With some event exceptions, players can consume Love Gems to resume the performance.
- A team's total stamina determines the initial and maximum stamina levels.
- The stamina gauge increases and decreases accordingly.
- Completing the performance counts as a successful live regardless of continuations or rank gauge status and yields rewards.
- If the final rank gauge falls below the Score Rank C threshold, rewards decrease.
- Accumulating a certain score opens a Reward Box, granting additional rewards (details later).
Difficulty Levels
Five difficulty levels are available: EASY, NORMAL, HARD, EXPERT, MASTER.
MASTER difficulty is gradually being implemented for existing songs. Currently, when unlocking a song, players can choose from EASY, NORMAL, HARD, and EXPERT.
EXPERT Charts
Originally considered an alternative HARD mode, early EXPERT charts were marked with [EX] at the beginning of the song name. Later, EXPERT became its own category.
- Some newer EXPERT charts rival full-fledged rhythm games in difficulty.
- Many players struggle to clear EXPERT songs, even if they previously achieved a full combo on HARD.
- As of the July 5, 2016 update, EXPERT charts became standard playable songs instead of limited-time releases.
MASTER Charts
Introduced in the July 5, 2016 update, MASTER charts exceed EXPERT difficulty and debuted with a planned two new songs per month.
- LP consumption and standard rewards remain the same as EXPERT charts.
- However, goal-based rewards are slightly better in MASTER mode.
- Previously simple EXPERT songs became significantly harder, with note counts reaching 600+, sometimes even exceeding 700.
- The average density of rhythm icons greatly surpasses EXPERT, and notes appear at high speeds in rapid succession, solidifying MASTER’s status as the highest difficulty tier.
- Natsuiro Egao de 1,2,Jump! shocked players as the first MASTER chart rated ★12, exceeding the previous ★11 limit.
- Later MASTER charts began incorporating Swing Notes, expanding rhythm chart variations.
Rhythm Icons
In addition to standard rhythm icons, some icons have special mechanics and effects.
Hold Icons
- These icons have a white line extending from them.
- Players must hold down the icon from start to finish.
- Releasing too early results in a miss.
- If the starting icon is missed, the end icon is not judged.
Simultaneous Tap Icons
- These icons feature a white bar inside them, requiring simultaneous taps.
- They always appear in pairs.
Star Icons
- These star-marked icons decrease stamina even with GOOD hits.
- BAD or MISS judgments cause double stamina loss.
- Appear starting from NORMAL difficulty.
Swing Icons
- Exclusive to MASTER charts—these icons have arrow indicators.
- Players must trace the movement from start to finish.
- Each icon is judged individually, allowing players to switch fingers or tap continuously to clear them.
- Songs featuring Swing Icons have frames marked with “Swing” on their jackets.
Event Icons
- Appear only during Icon Collection events and feature event-themed artwork.
- Do not overlap with Star Icons.
- Any judgment except MISS counts as successfully collecting an icon.
- Completing the song stores collected icons.
- During events, stored icons can be spent to play event-exclusive songs.
- Unused icons expire when the event ends and cannot be carried over.
Rewards
Players receive rewards upon clearing a live.
Standard rewards include:
- G (In-Game Currency)
- Friendship Points
- Low-rarity Members (N, R)
- Bond Points
Players can also earn one-time rewards by meeting specific conditions, such as:
- Score thresholds
- Combo milestones
- Completion counts
During events, additional event-specific rewards are granted.
Reward Box
- Introduced in the July 2016 update, this feature allows players to earn additional items based on their live performance scores.
- As players clear live performances, their reward gauge gradually fills. Once the gauge reaches maximum capacity, players receive rewards such as G (in-game currency), Friendship Points, and School Idol Skills.
Events
Like other social games, School Idol Festival regularly hosts events at specific times. Currently, there are four types of events.
→ See the full list of School Idol Festival events.
Characters by Card Rarity
The game features various school idols, categorized by their card rarity.
N (Normal)
Consists exclusively of original characters unique to this game. See Transfer Students! for details.
- Rarity before idolizing: ★1
- Rarity after idolizing: ★2
R (Rare)
Rare members can be obtained through:
- Regular Scouting (5% chance)
- Honor Scouting (90% chance)
- Seal Shop (1 member for every 15 seals)
This includes all nine μ's and Aqours members, as well as additional cards for training or transfer purposes (explained later).
Rare members occasionally appear as live performance rewards, but this is extremely uncommon, even with high scores.
- Rarity before idolizing: ★3
- Rarity after idolizing: ★4
μ’s Rare Member Attributes
Rare μ’s members often follow a pattern where all nine members share the same attribute within a given series.
However, when attributes are not fully unified, they generally follow these subgroup divisions based on higher status values:
- Smile (S): Rin, Honoka, Nico
- Cool (C): Maki, Umi, Eli
- Pure (P): Hanayo, Kotori, Nozomi
Implementation Timeline & Naming Conventions
- Attribute Labels:
- Smile (S), Pure (P), Cool (C)
- Naming Convention ("○ Million")
- Indicates commemorative campaigns celebrating milestone user counts.
- "Domestic" (国) refers to Japan-only milestones.
- "Global" (世) represents worldwide milestones.
Implementation Date | Milestone | Group | Outfit (Before/After idolizing) | Attribute |
---|---|---|---|---|
April 15, 2013 | Service Launch | μ's | Winter Uniform / Natsuiro Egao de 1,2,Jump! | Smile (S) Only |
April 15, 2013 | Service Launch | μ's | Winter Uniform (Initial) / Mogyutto "LOVE" de Sekkin Chuu! | Pure (P) Only |
April 15, 2013 | Service Launch | μ's | Summer Uniform (Initial) / Wonderful Rush | Cool (C) Only |
April 15, 2014 | 2 Million Users | μ's | Summer Training Wear / Bokura wa Ima no Naka de | Honoka, Rin, Nico: S / Nozomi, Kotori, Hanayo: P / Maki, Umi, Eli: C |
June 15, 2014 | 3 Million Users | μ's | Winter Training Wear / Snow Halation (Remake Ver.) | Cool (C) Only |
November 15, 2014 | 4 Million Users | μ's | Winter Uniform / Korekara no Someday | Smile (S) Only |
December 31, 2014 | 5 Million Users | μ's | Pajamas / Yume no Tobira | Pure (P) Only |
April 15, 2015 | 7 Million Users | μ's | Season 2 Episode 2 Casual Wear / Music S.T.A.R.T!! | Smile (S) Only |
September 15, 2015 | 10M (Domestic) / 15M (Global) Users | μ's | Season 2 Episode 6 Clubwear Outfit / Dancing Stars on Me! | Cool (C) Only |
December 15, 2015 | 13M (Domestic) / 20M (Global) Users | μ's | Season 2 Episode 8 Casual Wear / KiRa-KiRa Sensation! | Pure (P) Only |
SR (Super Rare)
SR cards are the third-highest rarity in the game. From this rarity tier onward, they can only be obtained through:
- Honor Scouting (9% chance, using Love Gems)
- Event rewards (both achievement-based and high-rank rewards)
- Seal Shop purchases
Additionally, some SR cards were distributed as special bonuses:
- The January 2014 single Takaramonos / Paradise Live included a serial code in its first-print edition, which granted an idolized SR μ's member card in one of three groups (A, B, or C), randomly selected.
- Starting from August 2015, the second installment of School Idol Diary also included serial codes that allowed players to obtain a card featuring the cover character.
- Rarity before idolizing: ★5
- Rarity after idolizing: ★6
SSR (Super Super Rare)
Introduced in the July 5, 2016 update, SSR cards are a new rarity positioned between SR and UR.
- Scouting rate: 4% chance
- Prior to SSR’s introduction, UR cards had rarity levels of ★7 (before idolizing) and ★8 (after idolizing).
- SSR cards now hold those same rarity levels (★7, ★8).
UR (Ultra Rare)
UR cards are the highest-ranking rarity in the game. For a long time, they were exclusive to μ's and Aqours members, but starting October 31, 2020, Nijigasaki UR cards were introduced as rewards in the Live Arena event.
UR Acquisition Difficulty
- Honor Scouting: Extremely low 1% chance
- Even light-paying players may struggle to obtain them through scouting.
- Some URs are available in the Seal Shop.
Special UR Distributions
- Certain UR cards were given as login bonuses during special campaigns.
- Others were included as first-print bonuses in official fanbooks and anime Blu-ray releases (via serial codes).
UR Expansion & Series Matching
- New UR cards were introduced at the end of each month and on the 15th of the following month.
- Starting from the Uniform & Swimsuit-themed URs (Nozomi and Nico), all URs in the same series could be aligned side by side to create a single illustration—both before and after idolizing.
- Rarity before idolizing: ★7
- Rarity after idolizing: ★8
- Following the July 5, 2016 update, SSR introduction shifted UR rarities to ★9 (before idolizing) and ★10 (after idolizing).
Support Members
Support Members exist across all rarity tiers (N to UR) but cannot be used for training or unit formation. Their primary function is to serve as training partners, helping playable Members increase their level and skill level.
Support Members consist of both original characters unique to the game and side characters from various Love Live! entries. They are divided into three attribute categories (Smile, Pure, Cool) plus one neutral attribute.
N (Normal) Rarity
- Wataame
- Alpaca's child
- Shiitake's children
- Anko
R (Rare) Rarity
- Satoko Miyama (Smile)
- Nanako Yamauchi (Pure)
- Kyoko Sasahara (Cool)
- Alpaca (Smile)
- Alpaca (Brown) (Neutral)
- Cocoro Yazawa
- Cocoa Yazawa
- Cotaro Yazawa
- Shiitake
- Uchicchi
- Chibi
- Saya
SR (Super Rare) Rarity
- Mika
- Fumiko
- Hideko
- Hiroko Yamada
- Alpaca (Two Variants)
- Shiitake
- Yoko Sato
- Yoshimi
- Itsuki
- Mutsu
- Uchicchi (Three Variants)
- Mai Natsukawa
- Manmaru
- Nanami
- Yae
- Kokono
- Director
SSR (Super Super Rare) Rarity
- Alisa Ayase
- Tsuki Watanabe
- Misato Kawamoto
- Blossom, Bubbles, Buttercup (Powerpuff Girls Collaboration)
- Shinnosuke, Himawari, Shiro, Shin-chan, Bo-chan, Kazama-kun, Nene-chan, Masao-kun (Crayon Shin-chan Collaboration)
- Aria Shibuya
UR (Ultra Rare) Rarity
- Nico’s Mother
- Kotori’s Mother
- Maki’s Mother
- Honoka’s Mother
- Chika’s Mother
- Miwa Takami
- Shima Takami
- Riko’s Mother
- Kanon's Mother
Other Features
The following features were introduced in the August 4, 2015 update at 6:00 AM, which also brought a major overhaul to the home screen's user interface.
Sticker Shop
A system that allows players to exchange Seals—items obtained by training or transferring R-rank or higher Members—for specific Members and items. See the relevant article for details.
Challenges
Players can complete assigned challenges to earn G, Love Gems, Friendship Points, and Titles (explained below).
- The Album Rewards system from previous versions was merged into the Challenge Rewards system.
- Previously, this feature was called "Goals", but in the December 2015 update, each Member’s goal-based voice lines were re-recorded to reflect the transition to "Challenges".
- Starting March 2016, the First Live Bonus was added—players could earn one Love Gem per day by completing one live performance daily.
Titles
Players receive Titles by completing specific challenges. By default, the "Otonokizaka High School Student" Title is assigned.
Home Screen Background Customization
Players can now change the home screen background, which was previously fixed. Backgrounds can be unlocked by completing specific challenges.
April Fools Events
On April 1st, the game introduced various playful pranks, with three consecutive years featuring alpaca-related gimmicks.
2014
- A fake announcement claimed the introduction of an Alpaca-exclusive scouting event.
2015
- The home screen’s navigator was replaced with white and brown alpacas.
- Their dialogue was limited to animal cries, displayed as translated human text in speech bubbles.
- Since alpacas couldn’t be added to units, players normally would never see them as navigators.
2016
- Alpacas once again invaded the home screen’s navigator slot, repeating the cry-based dialogue format from the previous year.
- Additionally, for the first live played that day, or the first live played after restarting the app, tap sounds were replaced with alpaca cries.
- The reason behind this change is explained in Main Story Chapter 36.
- Some players found the constant alpaca sounds irritating, while others praised it as an alpaca choir experience.
2017
- Besides μ's and Aqours Members, new navigators appeared, differing based on μ’s Mode vs. Aqours Mode:
- μ’s Mode: Alpacas (White, Brown, Baby Alpaca)
- Aqours Mode: Shiitake, Wataame, Uchicchi
- Uchicchi remained silent, but both Shiitake and Wataame had speech bubbles with text.
- A limited Animal Scouting event was held, costing 50 Gold per pull. Players could scout once per mode, with 11 pulls per attempt and normal Honor Scouting rates.
2018
- A special scouting event allowed players to recruit child versions of μ’s and Aqours Members.
- Players could scout once for free (11 pulls per mode).
- Any missed characters could be exchanged in the Seal Shop exclusively on April 1st (5 R Seals per card).
2019
- The "Animal!? Scouting" event was introduced, featuring μ’s and Aqours members dressed as animals.
2020
- A Powerpuff Girls collaboration was held.
- Exclusive μ’s and Aqours April Fools SSR cards were made available through limited-time scouting.
2021
- An unexpected Crayon Shin-chan collaboration was announced.
- Shinnosuke Nohara, Himawari, and the Kasukabe Defense Force appeared on the home screen.
- Love Live! had previously avoided male characters, but now, a male protagonist (though a young child like Kotaro) entered the idol-filled world.
- Given Shinnosuke’s obsession with older women, his presence in the game raised concerns (or high expectations) among fans.
2022
- A Code Geass: Lelouch of the Rebellion collaboration was held due to its Sunrise connection.
- Once again, a male protagonist was featured—but Lelouch Lamperouge was transformed into a plush doll, carried by his sister, Nunnally Lamperouge.
- Since the scenario was fully voice-acted, Jun Fukuyama reprised his role as Lelouch, marking the first appearance of a male voice actor playing a character interacting with school idols.
- (CYaZALEA☆Kiss featured Chiba Shigeru, but only as a narrator.)
- Aqours Members dressed as C.C., while SD-styled μ’s Members wore Ashford Academy uniforms in their respective cards.
Trivia
- LoveCa Gems are counted separately within the app based on purchased and free distributions. Players can check the breakdown by navigating to:
- Menu → [Other] → [Terms of Use] → [Payment Services Act] → Scroll down and select [Here].
- The intro text display varies depending on the song’s attribute.
- Character dialogue on the home screen updates approximately every 21 seconds.
- The default background animation takes around 18.6 seconds to complete a full cycle.
- If a connection error occurs six times in a row, the game automatically forces a restart.
- When opening the announcement screen without an internet connection, an error message appears along with the announcement URL.
- However, entering the URL in a browser does not allow players to view announcements outside of the app.
- In the English version, the local translation company faced allegations of modifying or removing lines that implied same-sex relationships.
- This led to criticism, with some accusing the translation team of being discriminatory.[1]