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Love Live! School idol paradise

From SchoolIdolWiki
Love Live!School idol paradise
Kanjiラブライブ!School idol paradise
RomajiRabu Raibu! Sukūru Aidoru Paradaisu
Game Info
Developer(s)Dingo Inc
PublisherKadokawa Games
ReleasedAugust 28, 2014
GenreRhythm
Available Language(s)Japanese
Downloads/Releases



Love Live! School Idol Paradise is a rhythm action game for PlayStation Vita released on August 28, 2014, three titles—"vol.1 Printemps," "vol.2 BiBi," and "vol.3 lily white"— by Kadokawa Games. The game was developed by Dingo Inc.

Overview

Abbreviated as 「スクパラ」 (lit. SukuPara) Love Live! School Idol Paradise was released by Kadokawa Games in August 2014.

It was introduced as the third phase of the "Love Live! NEXT PROJECT."

The game genre is rhythm-based.

This was the first game in the series to showcase 3D model formation dances, making it the predecessor of SIFAC (School Idol Festival ~after school ACTIVITY~) and SIFAS (School Idol Festival ALL STARS).

At the peak of the Love Live! boom, the game was released in three versions: Printemps, BiBi, and lily white (each with some different songs). Moreover, the first-edition limited version included Nendoroid Petit figures of each unit’s members (wearing No brand girls costumes). The price for each limited edition was 10,000 yen, meaning a full collection would cost 30,000 yen.

Game Soundtrack

The game includes 10 songs performed by all nine members, 3 solo songs per version, and 1 unit song per version. Additionally, 2 downloadable songs were released.

Songs Common Across All Versions

Downloadable Content (DLC) Songs

Version-Specific Songs

Printemps Version

BiBi Version

lily white Version

Reception

The game faced multiple release delays (originally scheduled for May 2014, then postponed to July, and finally launched in August). Additionally, compared to the already-popular School Idol Festival (SIF), this game had fewer songs, and its 3D model animations—one of its main selling points—were not particularly high in quality.

At the time, the gaming industry was shifting away from dedicated gaming consoles toward feature-rich mobile app games. Love Live! fans were already satisfied with SIF, which had established itself as the go-to rhythm game for the franchise. As a result, School Idol Paradise struggled to make a strong impact.

Furthermore, during this period, Love Live! was experiencing a massive boom, and fans had to prioritize their purchases among the many available goods. This was also when the Blu-ray releases for Season 2 of the TV anime were coming out monthly, further reducing interest in the game. Consequently, its sales performance did not meet expectations.

Trivia

  • Love Live! School Idol Paradise was mentioned in the pamphlet for the Love Live! movie.
    • Despite this, it was absent from the special edition of G’s Magazine, released in March 2017, making it seem as though it had been erased from official records.
    • However, in a fanbook for Love Live! Nijigasaki High School Idol Club, released on November 25, 2020, the cover illustration features Shioriko Mifune holding what appears to be the game’s software package, subtly acknowledging its existence.
  • Love Live! School Idol Paradise was the first Love Live! game to feature 3D models, paving the way for Love Live! School Idol Festival ~After School ACTIVITY~ (2015) and Love Live! School Idol Festival ALL STARS (2019). The 3D models appeared in the Home Screen, Stage, Song and Costume Screen, Story, and Result Screen.
  • This was also the first game to have an original song written for it before its release, despite coming out after Love Live! School Idol Festival.
    • Love Live! School Idol Festival took 9 months and 13 days before finally receiving its official theme song, Takaramonozu.
  • Most of the songs in School Idol Paradise (except KiRa-KiRa Sensation!) are longer than their versions in SIF, SIFAC, and SIFAS. The only full-length songs in the game are Binetsu Kara Mystery and Daring!!.
  • It was the first Love Live! game released on a console instead of mobile devices.
  • This was also the first game to use motion capture, which can be seen in the music videos and result screen animations.

References